July 17, 2010

The Battle of Almarez - Friday

For the next round of our Republic to Empire, Barry and I wanted to try something different. Though the terrain and goals were essentially the same (though the ford was moved), the starting positions of units were different. For one thing, each side had two squadrons of cavalry which failed to make it onto the board in the first game. Secondly, four companies (12 models) of the 60th Rifles were placed in the village and the French were told they needed to be rousted out in addition to capturing the bridge. One of the main reasons for this was to demo the Fighting in Built Up Areas (FIBUA) rules.There's a good pic of the village from this battle on Tyler's blog, as well as shots of some of the NPCs who got in on the action. Finally, one brigade of the 24th Light, the 2nd Westfalien, and the Legion du Midi entered near the northern edge of the table (near the bridge)...


The action started quickly. The 5th Hussars swarmed over the bridge, only to turn away from the combined firepower of the Spanish muskets and cannons. The 95th Rifles fell back as the cavalry turned toward them and the 2nd Westfalien splashed through a ford. Two battalions of the 66th line and two battalions of the Hanoverienne Legion close in on the bridge while the 26th Line, 82nd Line, and 50th Line assault the village.


The 5th Hussars were routed by the arrival of the KGL who successfully pulled up from their charge to avoid being disordered at the end of the bridge. The 66th formed up to charge the Spanish. Though it looks like the French infantry were in dire circumstances with the KGL on their flank, the cavalry were TOO CLOSE to mount an effective charge and their combat factors would be severely reduced in melee.



In the end, the first battalion of the 66th were routed as well. The French captured the village, but the bridge was still in dispute. I think we called this one a draw as the KGL were disordered in the face of the enemy, the French were in a good position to send three more battalions across the bridge, plus they still controlled the ford... if we could have played a few more turns, it may have been a French victory, however it may be interesting to note that Donkin's Brigade never arrived on the table, with the bulk of the fighting being done by the Spanish, KGL, and British Light Battalions. This shows with the proper scenario, you don't need to have huge armies to have a fun game. While the French had twelve or thirteen units, the British side only consisted of five infantry battalions, 1 cavalry regiment of 2 squadrons, and two half batteries of guns...

One more to go, with yet a different set up...

4 comments:

  1. looks like you had a lot of fun a great looking game with beautiful figures
    Cheers
    Galpy

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  2. Always better to reach more of a conclusion with any scenario. Looks like you got more units into action with this one. Though I would have put the cavalry over the ford and into the Rifles on the flank as water slows infantry down much more than horses! Beautiful scenery, figures and nice shots of the action. Looks like a fun day was had by all. Look forward to seeing the next one.

    Cheers,
    Doc

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  3. Hi
    A fun and beutiful game. I agree with you: you don't need a large number of figure for fun!
    Waiting to see the other game
    Rafa

    ReplyDelete
  4. Clarence, you've done a fantastic job in bringing R2E to the masses at Historicon. Hopefully all those who witnessed the action will tell the doubters what a fine set of rules it is.

    ReplyDelete